Type
Permanents
Territory
Equivalent to mtg lands, used to generate/hold resources.
Unit
Equivalent to mtg creatures, they are deploy to the fields
Token
Same as in mtg, but more common.
Strategy
Equivalent to mtg enchantment.
Conspiracy
Similar to mtg sagas. They have stages and a end goal. But some stages might need a trigger to be activated.
Device
Equivalent to mtg artifacts.
Augment
Similar to device but are attached to a unit, can be biologic augment or mechanical.
Drug
Are card that are permanently attached to a human unit, which have an primary effect that can buff or nerf the unit and a withdrawal effect, they have low cost but they have to be payed every turn or else the withdrawal effect it's activated.
Additional idea: Counter for the primary effect with round the counter goes up, if the withdrawal effect is activated the counter goes down by one every turn if it reaches 0 the drug is detached from the unit.
Non-Permanent
Contingency
Equivalent to mtg instant.
Tactic
Equivalent to mtg sorcery.