Type

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Permanents

Territory

Equivalent to mtg lands, used to generate/hold resources.

Unit

Equivalent to mtg creatures, they are deploy to the fields

Token

Same as in mtg, but more common.

Strategy

Equivalent to mtg enchantment.

Conspiracy

Similar to mtg sagas. They have stages and a end goal. But some stages might need a trigger to be activated.

Device

Equivalent to mtg artifacts.

Augment

Similar to device but are attached to a unit, can be biologic augment or mechanical.

Drug

Are card that are permanently attached to a human unit, which have an primary effect that can buff or nerf the unit and a withdrawal effect, they have low cost but they have to be payed every turn or else the withdrawal effect it's activated.

Additional idea: Counter for the primary effect with round the counter goes up, if the withdrawal effect is activated the counter goes down by one every turn if it reaches 0 the drug is detached from the unit.

Non-Permanent

Contingency

Equivalent to mtg instant.

Tactic

Equivalent to mtg sorcery.