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	<id>https://cyberpunk.tcg.henriquecm.com/index.php?action=history&amp;feed=atom&amp;title=Type</id>
	<title>Type - Revision history</title>
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	<updated>2026-05-07T13:32:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cyberpunk.tcg.henriquecm.com/index.php?title=Type&amp;diff=7&amp;oldid=prev</id>
		<title>Henrique: Created page with &quot;== Permanents ==  === Territory === Equivalent to mtg lands, used to generate/hold resources.  === Unit === Equivalent to mtg creatures, they are deploy to the fields  === Tok...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cyberpunk.tcg.henriquecm.com/index.php?title=Type&amp;diff=7&amp;oldid=prev"/>
		<updated>2021-07-18T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Permanents ==  === Territory === Equivalent to mtg lands, used to generate/hold resources.  === Unit === Equivalent to mtg creatures, they are deploy to the fields  === Tok...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Permanents ==&lt;br /&gt;
&lt;br /&gt;
=== Territory ===&lt;br /&gt;
Equivalent to mtg lands, used to generate/hold resources.&lt;br /&gt;
&lt;br /&gt;
=== Unit ===&lt;br /&gt;
Equivalent to mtg creatures, they are deploy to the fields&lt;br /&gt;
&lt;br /&gt;
=== Token ===&lt;br /&gt;
Same as in mtg, but more common.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
Equivalent to mtg enchantment.&lt;br /&gt;
&lt;br /&gt;
=== Conspiracy ===&lt;br /&gt;
Similar to mtg sagas. They have stages and a end goal. But some stages might need a trigger to be activated.&lt;br /&gt;
&lt;br /&gt;
=== Device ===&lt;br /&gt;
Equivalent to mtg artifacts.&lt;br /&gt;
&lt;br /&gt;
=== Augment ===&lt;br /&gt;
Similar to device but are attached to a unit, can be biologic augment or mechanical.&lt;br /&gt;
&lt;br /&gt;
=== Drug ===&lt;br /&gt;
Are card that are permanently attached to a human unit, which have an primary effect that can buff or nerf the unit and a withdrawal effect, they have low cost but they have to be payed every turn or else the withdrawal effect it's activated.&lt;br /&gt;
&lt;br /&gt;
Additional idea: Counter for the primary effect with round the counter goes up, if the withdrawal effect is activated the counter goes down by one every turn if it reaches 0 the drug is detached from the unit.&lt;br /&gt;
&lt;br /&gt;
== Non-Permanent ==&lt;br /&gt;
&lt;br /&gt;
=== Contingency ===&lt;br /&gt;
Equivalent to mtg instant.&lt;br /&gt;
&lt;br /&gt;
=== Tactic ===&lt;br /&gt;
Equivalent to mtg sorcery.&lt;/div&gt;</summary>
		<author><name>Henrique</name></author>
	</entry>
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